Builder's Hut | MineColonies Wiki (2024)

Before you build any other building, you must build the Builder's Hut . If the Builder's Hut is not built, the Builder cannot build other buildings.

Before you choose a place to build the Builder's Hut , take into account the distances among the other possible building sites and obstacles like water, trees, caves, mountains, lava sources, etc. After you have selected a place for the hut, you have to craft the Builder's Hut block and place it with your Build Tool . Once the hut is placed, the Builder will be automatically assigned (or you can manually assign one with the best traits for a Builder if you changed this in the settings tab in the Town Hall ).

Now you will have to issue the build assignment so the Builder can build their own hut first. The Builder will ask for the materials they need. Make sure to check the Resource Scroll or the Required Resources tab of the Builder's Hut GUI to see what materials the Builder is requesting for any build/upgrade. Any material in the list that is still missing will be in red letters.

Once the Builder's Hut is built you can now build anything you want, like worker huts, buildings, decorations, or your own schematics.

  • Note: The Builder can only build or upgrade any other hut up to the level of their own hut. So, in order for the Builder to upgrade any building, the Builder's Hut must be upgraded first. Then the Builder will be able to upgrade any other building(s).

Hints and Tips

For the placement of the Builder's Hut , you should consider having the hut in the middle of where you plan to have the rest of your buildings so that the Builder has less of a distance to walk between their hut and the build sites.

The Builder will not start another build assignment until they have finished the current one.

You can go into the Town Hall it's GUI and click on the work orders tab to cancel builds as well as arrange the priorities of the other build orders you have there. If you cancel a work order and it was being built already, if you assign the build order again, the Builder will continue where they left off.

If the Builder removes a block while building and/or upgrading, they will keep it in their inventory and dump any items in their inventory at the end of a build into the Builder's Hut inventory.

Interface

Builder's Hut | MineColonies Wiki (1)

The first tab of the GUI is the main interface.

  • Header:
    • Building Name: Shows the name of the building, including the level of the building.
    • Pencil: Allows you to rename the building. The level of the building will always be listed after the name.
    • Assigned Workers: Tells you the workers assigned to this building.
  • Controls:
    • Manage Workers: Lets you change which workers are assigned to work at this hut. Note: this only works if you have turned the worker hiring mode, in the Town Hall or in the hut itself, to manual, otherwise citizens will be hired automatically.
    • Recall Workers: Recalls the workers at this building to the building. You might use it if they are stuck somewhere, you want to see what they have, or want to give them something directly.
    • Build Options: Lets you create a build, upgrade, or repair build order for this hut. To learn more about the building system, please visit the Builder page.
  • Request System:
    • Pickup Priority: You can set the priority that a Courier will visit this hut and pick up items (when the worker at this hut issues a request), or you can tell Couriers tonever visit this hut to pick up items. (For the pickup priority, 10 is the highest.)
    • Request Pickup Now: You can click this button in order to tell any available Courier to come and pick up all the items from the building
  • Footer:
    • Info Button: Some huts have an in-game guide. Press the ? button to access it.
    • Inventory: Here you can access the hut block's storage, where the worker at this hut takes and deposits materials. They will also use any that were placed in the hut when it was built or upgraded, so be sure to check those as well!
    • Chest Icon: Click this button to see all the items in the hut's storage (including the hut block's inventory and any racks that came with the hut). Clicking the ? button next to an item's count will highlight the storage container it's in.

Builder's Hut | MineColonies Wiki (2)

The second tab of the GUI is the minimum stock.

Use this button to tell the Builder's Hut to keep a minimum stock on hand. Set items will be displayed above the button.

Builder's Hut | MineColonies Wiki (3)

The third tab of the GUI is the settings.

  • Builder Mode:

    Here you can set your Builder to Manual or Automatic mode (Automatic by default). In Automatic, the builder chooses which build order they’ll complete next themselves (based on the order of the build requests in the Town Hall GUI’s work orders tab). In Manual, you choose their next build order yourself by clicking Select next to the build order’s name.

  • Recipe Mode:

    This is unlocked by researching Warehouse Master in the University. This changes how multiple recipes for the same item are prioritized.

    • Priority:

      This is the default setting. The hut will try to use recipes that are higher up in their recipe list first.

    • Warehouse Stock:

      The hut will look in the warehouse first to see what resource you have more of before deciding what recipe it will use.

  • Build Method:

    This is unlocked by researching Builder Modes in the University. This allows you to change how the builder builds, reducing pathfinding and speeding up builds (especially large builds). Any one of these can be set in the structurize config, but once the “Builder Modes” research is done in the university, the one set here takes precedence.

    • Default:

      The default row-by-row pattern.

    • inwardcircle:

      Blocks are placed like a square spiral from the outside in.

    • inwardcircleheight#1-4:

      This will also make spirals from the outside in, but each spiral gets built upward 1 to 4 times, before the builder will start the next square inward.

    • hilbert:

      Hilbert does this pattern, with a little difference to work for rectangular areas.

    • random:

      Blocks are placed in an entirely random order. Note that this slows down builds.

  • Use Shears:

    Whether the Builder will use shears to harvest certain blocks like leaves or grass.

  • Fill Block:

    Here you can select what block the builder uses to fill in holes/gaps in the schematic. The default is the dirt block.

Builder's Hut | MineColonies Wiki (4)

The fourth tab of the GUI is the crafting recipes.

Here you can see all the crafting recipes this building knows.

The arrows allow you to move them up or down in priority. You are also able to disable or removespecific recipes.

Builder's Hut | MineColonies Wiki (5)

The fifth tab of the GUI is the workorders.

This page shows you what work orders have been assigned to this Builder's Hut , along with the distance away from the building. You can assign or cancel work orders here.

Builder's Hut | MineColonies Wiki (6)

The sixth tab of the GUI is the required resources.

These are the resources that the worker will need for the workorder they are currently working on.

  • Current project: The top line tells you which work order is being worked on and its level.
  • Step: What step of the project the worker is on.
  • Supplied % / Used %: How much of the needed resources are in the building inventory, and how many of the resources have been placed.
  • Items: Each needed item is displayed, along with how many of that item is in inventory, and how many are needed. These amounts will change as they place blocks and will show only what blocks the worker still needs to place. The block in black are in their inventory. The blocks in red are the ones neither you nor the Builder's Hut has in their inventory. The blocks in green are ones you have in inventory but the builder needs. Clicking the up arrow next to the item will automatically remove that item from your inventory and place it into the Builder's Hut its inventory.
Builder's Hut | MineColonies Wiki (2024)

FAQs

How to make a builder's hut in minecolonies? ›

You'll need to craft a Builder's Hut, where your Builder can start construction on your buildings. Craft by builders wand at the top middle door in the middle then surround by wood planks. When you place your Town Hall, four citizens will spawn.

How to increase build speed in minecolonies? ›

First of all, the Builder does increase in building speed the higher level their hut is. So keep that in mind when making big builds with him. Also make sure he/she gets fed or they wont work.

How many couriers per hut minecolonies? ›

Each Courier needs their own hut, and you can have up to 10 Couriers per Warehouse , depending on the Warehouse its level (2 per Warehouse level). The level of the Courier's Hut will dictate how many items the Courier can deliver, so if you want them to carry more materials/tools, upgrade their hut.

How do you build buildings in Minecolonies instantly? ›

Just craft the desired block and use your Build Tool to place the building. Once it's placed, go into the GUI for the new block, click Build Options, and then click Build Building. It's that simple! Hint: Consider upgrading the Builder's Hut to level 2 as soon as you can so the Builder can upgrade other buildings.

Does Minecolonies cause server lag? ›

As you might imagine, checking every few seconds or even less, through 200-1000 of colonies and calculating the square distance of it, is computationally quite heavy and for sure generates certain lag on our official server.

How much RAM does Minecolonies use? ›

Minecolonies: Dimensional Adventure RAM Requirements & Player Slots. To avoid lag or memory errors, order a minimum of 8GB of RAM. If you are playing with friends or planning on hosting a public server consider ordering 9GB or more.

How do you upgrade Builders Hut? ›

When the Builder's Hut is at maximum level, or if the Town Hall is level 13 or below, this icon is not shown. Tapping this icon instantly upgrades the Builder's Hut to the next level, at the cost of one Hammer of Building if you have one.

How to get more colonists in minecolonies? ›

After you have created enough space for your initial four citizens, you have two options for your colony to grow. The first way is to have a free bed in your colony. You can also make space for a new citizen, go to the Tavern , wait for a traveler to show up, and then give them the items they request to recruit them.

How to ally in minecolonies? ›

The Ally system works the following way: If two colony owners are marked as "Officers" in each other colonies they are considered to be allies.

How does the farmer work in Minecolonies? ›

Farmers hoe any dirt within their range and plant seeds. They also dig non-dirt areas around the hoed dirt and fill it with water. Farmers produce wheat. The products that the farmer harvested are often transported by the Delivery Man to the Baker to produce bread.

How do you get the mechanic to work in Minecolonies? ›

For the Mechanic to work, they must receive a request from another worker and have the necessary materials. The Mechanic's Hut must also have been taught the crafting recipes for all the items you want the Mechanic to be able to craft.

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